using ActionGame.RawResources.Repository;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Media;


namespace ActionGame.RawResources.Manager
{
    public interface IRawContentManager
    {
        IRawContentRepository<SpriteFont> FontRepository { get; }
        IRawContentRepository<Song> SongRepository { get; }
        IRawContentRepository<Texture2D> TextureRepository { get; }
        IRawContentRepository<SoundEffect> SoundEffectRepository { get; }
    }
}
