using System;


namespace ActionGame.GameArtifacts.Models.Characters
{
    public class PlotItem
    {
        public enum Types { Text, VariableSet, GiveItem, ChangeStats, Heal, FillItems };

        public Types Type { get; set; }
        public String Value { get; set; }

        public String VariableName { get; set; }
        public Boolean? VariableValue { get; set; }

        public Int32? ItemKey { get; set; }
        public Int32? Quantity { get; set; }

        public Int32? Health { get; set; }
        public Int32? Attack { get; set; }
        public Int32? Defence { get; set; }
    }
}
