namespace GameMaker.UI
{
    partial class TextureSelectDialog
    {
        /// <summary>
        /// Required designer variable.
        /// </summary>
        private System.ComponentModel.IContainer components = null;

        /// <summary>
        /// Clean up any resources being used.
        /// </summary>
        /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        protected override void Dispose(bool disposing)
        {
            if (disposing && (components != null))
            {
                components.Dispose();
            }
            base.Dispose(disposing);
        }

        #region Windows Form Designer generated code

        /// <summary>
        /// Required method for Designer support - do not modify
        /// the contents of this method with the code editor.
        /// </summary>
        private void InitializeComponent()
        {
            this.CancelDialogButton = new System.Windows.Forms.Button();
            this.ConfirmDialogButton = new System.Windows.Forms.Button();
            this.TextureList = new System.Windows.Forms.ComboBox();
            this.PreviewBox = new System.Windows.Forms.PictureBox();
            ((System.ComponentModel.ISupportInitialize)(this.PreviewBox)).BeginInit();
            this.SuspendLayout();
            // 
            // CancelDialogButton
            // 
            this.CancelDialogButton.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
            this.CancelDialogButton.DialogResult = System.Windows.Forms.DialogResult.Cancel;
            this.CancelDialogButton.Location = new System.Drawing.Point(266, 403);
            this.CancelDialogButton.Name = "CancelDialogButton";
            this.CancelDialogButton.Size = new System.Drawing.Size(75, 23);
            this.CancelDialogButton.TabIndex = 0;
            this.CancelDialogButton.Text = "Cancel";
            this.CancelDialogButton.UseVisualStyleBackColor = true;
            this.CancelDialogButton.Click += new System.EventHandler(this.CancelDialogButton_Click);
            // 
            // ConfirmDialogButton
            // 
            this.ConfirmDialogButton.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
            this.ConfirmDialogButton.Location = new System.Drawing.Point(185, 403);
            this.ConfirmDialogButton.Name = "ConfirmDialogButton";
            this.ConfirmDialogButton.Size = new System.Drawing.Size(75, 23);
            this.ConfirmDialogButton.TabIndex = 1;
            this.ConfirmDialogButton.Text = "OK";
            this.ConfirmDialogButton.UseVisualStyleBackColor = true;
            this.ConfirmDialogButton.Click += new System.EventHandler(this.ConfirmDialogButton_Click);
            // 
            // TextureList
            // 
            this.TextureList.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left) 
            | System.Windows.Forms.AnchorStyles.Right)));
            this.TextureList.FormattingEnabled = true;
            this.TextureList.Location = new System.Drawing.Point(12, 12);
            this.TextureList.Name = "TextureList";
            this.TextureList.Size = new System.Drawing.Size(329, 21);
            this.TextureList.TabIndex = 2;
            this.TextureList.SelectedIndexChanged += new System.EventHandler(this.TextureList_SelectedIndexChanged);
            // 
            // PreviewBox
            // 
            this.PreviewBox.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom) 
            | System.Windows.Forms.AnchorStyles.Left) 
            | System.Windows.Forms.AnchorStyles.Right)));
            this.PreviewBox.Location = new System.Drawing.Point(12, 39);
            this.PreviewBox.Name = "PreviewBox";
            this.PreviewBox.Size = new System.Drawing.Size(329, 358);
            this.PreviewBox.TabIndex = 3;
            this.PreviewBox.TabStop = false;
            // 
            // TextureSelectDialog
            // 
            this.AcceptButton = this.ConfirmDialogButton;
            this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
            this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
            this.ClientSize = new System.Drawing.Size(353, 438);
            this.Controls.Add(this.PreviewBox);
            this.Controls.Add(this.TextureList);
            this.Controls.Add(this.ConfirmDialogButton);
            this.Controls.Add(this.CancelDialogButton);
            this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
            this.MaximizeBox = false;
            this.MinimizeBox = false;
            this.Name = "TextureSelectDialog";
            this.Text = "Choose Texture";
            this.Load += new System.EventHandler(this.CharacterSetSelectDialog_Load);
            ((System.ComponentModel.ISupportInitialize)(this.PreviewBox)).EndInit();
            this.ResumeLayout(false);

        }

        #endregion

        private System.Windows.Forms.Button CancelDialogButton;
        private System.Windows.Forms.Button ConfirmDialogButton;
        private System.Windows.Forms.ComboBox TextureList;
        private System.Windows.Forms.PictureBox PreviewBox;
    }
}