using System;


namespace ActionGame.GameResources.Models
{
    public class PlayerDefinition
    {
        public Int32 CharacterSetKey { get; set; }
        public WorldPosition StartPosition { get; set; }
        public Int32 Health { get; set; }
        public Int32 Attack { get; set; }
        public Int32 Defence { get; set; }
    }
}
