namespace GameMaker.UI
{
    partial class WorldPositionSelectDialog
    {
        /// <summary>
        /// Required designer variable.
        /// </summary>
        private System.ComponentModel.IContainer components = null;

        /// <summary>
        /// Clean up any resources being used.
        /// </summary>
        /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        protected override void Dispose(bool disposing)
        {
            if (disposing && (components != null))
            {
                components.Dispose();
            }
            base.Dispose(disposing);
        }

        #region Windows Form Designer generated code

        /// <summary>
        /// Required method for Designer support - do not modify
        /// the contents of this method with the code editor.
        /// </summary>
        private void InitializeComponent()
        {
            this.ConfirmDialogButton = new System.Windows.Forms.Button();
            this.CancelDialogButton = new System.Windows.Forms.Button();
            this.WorldList = new System.Windows.Forms.ComboBox();
            this.label1 = new System.Windows.Forms.Label();
            this.WorldTileSelect = new GameMaker.UI.WorldCellEditPanel();
            this.WorldCellSelect = new GameMaker.UI.WorldPreviewPanel();
            this.SuspendLayout();
            // 
            // ConfirmDialogButton
            // 
            this.ConfirmDialogButton.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
            this.ConfirmDialogButton.Location = new System.Drawing.Point(984, 444);
            this.ConfirmDialogButton.Name = "ConfirmDialogButton";
            this.ConfirmDialogButton.Size = new System.Drawing.Size(75, 23);
            this.ConfirmDialogButton.TabIndex = 3;
            this.ConfirmDialogButton.Text = "OK";
            this.ConfirmDialogButton.UseVisualStyleBackColor = true;
            this.ConfirmDialogButton.Click += new System.EventHandler(this.ConfirmDialogButton_Click);
            // 
            // CancelDialogButton
            // 
            this.CancelDialogButton.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
            this.CancelDialogButton.DialogResult = System.Windows.Forms.DialogResult.Cancel;
            this.CancelDialogButton.Location = new System.Drawing.Point(1065, 444);
            this.CancelDialogButton.Name = "CancelDialogButton";
            this.CancelDialogButton.Size = new System.Drawing.Size(75, 23);
            this.CancelDialogButton.TabIndex = 2;
            this.CancelDialogButton.Text = "Cancel";
            this.CancelDialogButton.UseVisualStyleBackColor = true;
            this.CancelDialogButton.Click += new System.EventHandler(this.CancelDialogButton_Click);
            // 
            // WorldList
            // 
            this.WorldList.FormattingEnabled = true;
            this.WorldList.Location = new System.Drawing.Point(59, 6);
            this.WorldList.Name = "WorldList";
            this.WorldList.Size = new System.Drawing.Size(317, 21);
            this.WorldList.TabIndex = 4;
            this.WorldList.SelectedIndexChanged += new System.EventHandler(this.WorldList_SelectedIndexChanged);
            // 
            // label1
            // 
            this.label1.AutoSize = true;
            this.label1.Location = new System.Drawing.Point(12, 9);
            this.label1.Name = "label1";
            this.label1.Size = new System.Drawing.Size(41, 13);
            this.label1.TabIndex = 5;
            this.label1.Text = "World: ";
            // 
            // WorldTileSelect
            // 
            this.WorldTileSelect.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left) 
            | System.Windows.Forms.AnchorStyles.Right)));
            this.WorldTileSelect.AutoScroll = true;
            this.WorldTileSelect.AutoScrollMinSize = new System.Drawing.Size(1408, 704);
            this.WorldTileSelect.EditMode = GameMaker.WorldForm.EditMode.Door;
            this.WorldTileSelect.Location = new System.Drawing.Point(382, 6);
            this.WorldTileSelect.Name = "WorldTileSelect";
            this.WorldTileSelect.SelectedTileX = null;
            this.WorldTileSelect.SelectedTileY = null;
            this.WorldTileSelect.Session = null;
            this.WorldTileSelect.Size = new System.Drawing.Size(758, 406);
            this.WorldTileSelect.TabIndex = 8;
            this.WorldTileSelect.TileSetSelectPanel = null;
            this.WorldTileSelect.TileSize = 64;
            this.WorldTileSelect.WorldCell = null;
            // 
            // WorldCellSelect
            // 
            this.WorldCellSelect.AllowClicks = true;
            this.WorldCellSelect.AutoScroll = true;
            this.WorldCellSelect.AutoScrollMinSize = new System.Drawing.Size(1024, 1024);
            this.WorldCellSelect.BackColor = System.Drawing.Color.DarkGray;
            this.WorldCellSelect.CellSize = 32;
            this.WorldCellSelect.Location = new System.Drawing.Point(15, 33);
            this.WorldCellSelect.Name = "WorldCellSelect";
            this.WorldCellSelect.SelectedCell = null;
            this.WorldCellSelect.Size = new System.Drawing.Size(361, 379);
            this.WorldCellSelect.TabIndex = 7;
            this.WorldCellSelect.World = null;
            this.WorldCellSelect.WorldCellEditPanel = null;
            this.WorldCellSelect.MouseClick += new System.Windows.Forms.MouseEventHandler(this.WorldCellSelect_MouseClick);
            // 
            // WorldPositionSelectDialog
            // 
            this.AcceptButton = this.ConfirmDialogButton;
            this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
            this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
            this.ClientSize = new System.Drawing.Size(1152, 479);
            this.Controls.Add(this.WorldTileSelect);
            this.Controls.Add(this.WorldCellSelect);
            this.Controls.Add(this.label1);
            this.Controls.Add(this.WorldList);
            this.Controls.Add(this.ConfirmDialogButton);
            this.Controls.Add(this.CancelDialogButton);
            this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
            this.MaximizeBox = false;
            this.MinimizeBox = false;
            this.Name = "WorldPositionSelectDialog";
            this.Text = "Choose World Location";
            this.Load += new System.EventHandler(this.WorldLocationSelectDialog_Load);
            this.ResumeLayout(false);
            this.PerformLayout();

        }

        #endregion

        private System.Windows.Forms.Button ConfirmDialogButton;
        private System.Windows.Forms.Button CancelDialogButton;
        private System.Windows.Forms.ComboBox WorldList;
        private System.Windows.Forms.Label label1;
        private WorldPreviewPanel WorldCellSelect;
        private WorldCellEditPanel WorldTileSelect;
    }
}